![]() This makes additive stats nearly worthless for us in the long run. If we get 100% damage to healthy, minions get 30%. Damage to: Minions only get 30% of damage to slow, chilled, frozen, stunned, close, distant, etc.Attack Speed: Minions get 30% of what is shown on the character sheet.Critical Strike Chance: Minions get 30% of what is shown on the character sheet.Thorns to warrior and golem: Increases the effectiveness of thorns.Thorns: Our highest secondary damage source.Summon Damage: Minions get 100% of this bonus. ![]() Critical Strike Damage: Minions get 30% of this bonus.Intelligence: Minions get 100% of this bonus.Vulnerable Damage: Minions get 100% of this bonus.If you prefer a dash of macabre in your gameplay and the power of controlling an army of minions while spellcasting, you may be a Necromancer at /builds/13a3fda2-91ab-4958-8f0e-8b0080130ca9/ Bone, Blood, and Shadow are all parts of their toolkit and are used in abandon to stitch together skeletons and golems and recycle their fallen corpses into massive explosions and bloody mist. Necromancers in Diablo 4 are the masters of undeath, manipulating flesh and bone into grotesque puppets to perform their bidding. Now, mistrusted by all, the Necromancers do what they must to protect the Balance, and all of Sanctuary, from impending peril. Desiring nothing more than to preserve the Balance of Life and Death, the Necromancers recognize the dangers of the Eternal Conflict as coming from both Heaven and Hell, and will ally with the Heavens only as long as necessary to return to Balance. Misunderstood by the vast majority of Sanctuary, the Priests of Rathma - better known as Necromancers - are the only mortals able to blur the line between the living and the dead.
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